More Pages: Grant Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100


A new old fantasy
For Lovers of Fairy Tales Everywhere

Helps you get out of a rut
Great book to learn how to integrate design elements

General Grant...and more
The Best Analysis of Grant as a GeneralThe book covers other aspects of his csreer and comments on his capabilities and shortcomings. It is not completely lauditory, as it points out his many failures as a tactician as well as other shotcomings. Substantiation and analysis of his actions make for a very convincing account. It is especially effective when read in conjunction with his memoirs.
I highly recommend it.


A change in focus-Grant takes the reinsUntil 1864, the Army of the Potomac had never won a campaign. Each Union attempt to capture Richmond drove south, was repulsed, withdrew to Washington, found a new general, and tried again. After his successes at Vicksburg and Chattanooga, Grant came east to a promotion, to general in charge of all Union Armies.
Grant brought a different focus, and Catton defines this superbly in this book, drawing on many of Grant's memoranda to other officers, as well as President Lincoln. Catton captures the essence of a Grant campaign: hold on to the enemy, grasp and retain the initiative, and always move your logistics aggresively forward.
Catton also tries, albeit weakley, to show that Grant was not a "pure" attritionist. He offers examples of Grant's desires to push west and sever Richmond from the Shenandoah. Catton explores the political reality of uncovering Washington to a Confederate thrust, while attacking the logistics that sustained Confederate armies, while Sherman simultaneously attacked Atlanta and its strategic railhead. Catton states that after the battle of Cold Harbor Ggrant's numerical superiority was at its lowest level, but he does not provide the hard math to support this stance. On the other hand, Catton shows well the manuever warfare used by Grant to slip away after Cold Harbor, steal a march, and get across the James River before Lee, stripped of his cavalry, could discover the move and react.
This book does a very solid job of capturing Grant's determination, his unyielding efforts to impose his will on the leaders and staff of the Army of the Potomac, and to integrate the political realities of volunteers, political appointee generals and a presidential election with the cold hard reality of constant campaigning.
A good read not just for students of the martial art, but for any leader who must address the Sisyphean task of invigorating old "we've always done it that way" people with a new ethos and drive.
Excellent history of Grant's Union Army Command

COOOL!
Learning bits of history the fun way!

Entertaining and illuminating
Fascinating glimpse into the legal landscape of the 1920s

The Backbone Of Western Literature.
For your permanent libraryDip in and savor Homer, Hesiod, Pindar and the rest. It'll make you expect a little bit more from our frowsy modern literary crowd: old-fashioned things like clear thoughts, clear sentences, and blazing truths.
Man's life is a day. What is he?
What is he not? A shadow in a dream
Is man: but when the gods shed a brightness,
Shining life is on earth
And life is sweet as honey.
--Pindar
Highest possible recommendation!


Good Stuff
If you have hardwood floors get this book

A good sci-fi resource for GURPS
SUPERB !!!!!!!!!!!!!!!This is one of the best roleplaying books I have ever read and certainly among the best for GURPS. If you want to create a pace-based science fiction campaign, this is the book for you whether you play GURPS or not. Everything is in here: spaceship design, alien races, solar systems, planetary governments ... all organised in a take-it-or-leave-it fashion. If something seems to techy to you - leave it out! If you want hard sci-fi with colony ships and no aliens, GURPS can oblige. If you prefer Flash Gordon to Carl Sagan, GURPS has the reactionless thrusters (scientifically divided into slow and fast) primed and ready for take off. If you are desperate for a REAL hard sci-fi setting, then GURPS Traveller maybe a better purchase but if you're itching to create your own strange new worlds, this is the book.
Generic in the best possible sense.


Shows how to make braided tack
I'm ordering my second copy!